top of page
Search

Presentation Project Resources List

  • stephaniemtyson
  • Jul 26, 2019
  • 2 min read

Ball, J.A. (1935, May 31). The Three Color Process. Academy Technicians Branch:


Bendazzi, G. (2016). Animation : a world history. CRC Press. Retrieved from


Carlson, Wayne E. (2017, June 20) Computer Graphics and Computer Animation: A

Retrospective Overview. Retrieved from:https://ohiostate.pressbooks.pub/graphicshistory/


Cooke, S. V. G. (2010, March 20). "Steamboat Willie" Launches Mickey Mouse And The Disney Dream, November 18 1928. Financial Times, p. 46. Retrieved from http://link.galegroup.com.ezproxy.lib.usf.edu/apps/doc/A221634863/AONE?u=tamp44898&sid=AONE&xid=f1060ca3


Crafton, D. (1990). Emile Cohl, caricature, and film. [electronic resource]. Princeton University Press. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=cat00847a&AN=usflc.033778373&site=eds-live


Dixon, W. W., & Foster, G. A. (2008). A Short History of Film. New Brunswick, N.J.: Rutgers University Press. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=nlebk&AN=243544&site=eds-live


Dyer, E. (2018). Material Motion. Art Journal, 77(1), 71–86. https://doi-org.ezproxy.lib.usf.edu/10.1080/00043249.2018.1456252


Ellis, C. D., Podolny, J. M., & Mulcahy, A. M. (2011). Joe Wilson and the Creation of Xerox. Wiley. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=cat00847a&AN=usflc.034755340&site=eds-live


Flavell, L. (2010). Beginning Blender. [electronic resource] : open source 3D modeling, animation, and game design. Apress. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=cat00847a&AN=usflc.028936507&site=eds-live


Furniss, M. (2009). Animation : Art and Industry. Indiana University Press. Retrieved from


Hutchinson, R. (2002). The Vitaphone project. Answering Harry Warner's question: 'who the hell wants to hear actors talk?'. Film History, 14(1), 40. Retrieved from http://link.galegroup.com.ezproxy.lib.usf.edu/apps/doc/A138483177/AONE?u=tamp44898&sid=AONE&xid=5e3294b3


Laird, Donald A. (1930). Our Eyes and the Movies. Scientific American, 142(3), 200. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=edsjsr&AN=edsjsr.24976387&site=eds-live


Mark, D. G. (2017). Adapting The Jazz Singer from Short Story to Screen: A Musical Profile. Journal of the American Musicological Society, 70(3), 767+. Retrieved from http://link.galegroup.com.ezproxy.lib.usf.edu/apps/doc/A522759792/AONE?u=tamp44898&sid=AONE&xid=1d4c5f79


Menache, A. (2011). Understanding Motion Capture for Computer Animation. Elsevier Science. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=cat00847a&AN=usflc.034775846&site=eds-live


Noll, A. M. (2016). Early Digital Computer Art at Bell Telephone Laboratories, Incorporated. Leonardo, 49(1), 55–65. https://doi-org.ezproxy.lib.usf.edu/10.1162/LEON_a_00830


Pixar. (2019). Our Story. Retrieved July 18, 2019 from: https://www.pixar.com/our-story-1


Robertson, B. (1994, July). Disney lets CAPS out of the bag. Computer Graphics World, 17(7), 58+. Retrieved from http://link.galegroup.com.ezproxy.lib.usf.edu/apps/doc/A16175916/ITOF?u=tamp44898&sid=ITOF&xid=ea02dff5


Robertson, B. (2009). Everything you ever saw: Pixar’s Ed Catmull looks back on 20 years of RenderMan. Computer Graphics World, (2), 38. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=edsgao&AN=edsgcl.194428320&site=eds-live


Tekniska (2017, October 11). Swedish Computer History - the 1960s. Retrieved July 16th, 2019 from: https://www.tekniskamuseet.se/lar-dig-mer/kommunikation-och-media/datorhistoriska-nedslag/svensk-datorhistoria-1960-talet/


Telotte, J. P. (2010). Man and Superman: The Fleischer Studio Negotiates the Real. Quarterly Review of Film & Video, 27(4), 290. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=edb&AN=51818424&site=eds-live


Titan Computers. (2015, December 15). The Story of Maya. Retrieved from https://www.titancomputers.com/The-Story-of-Maya-s/947.htm


Utterson, Andrew. (2011) A Computer Animated Hand [PDF]. Retrieved from http://www.loc.gov/static/programs/national-film-preservation-board/documents/computer_hand2.pdf


Utterson, A. (2013). Early Visions of Interactivity: The In(put)s and Out(put)s of Real-Time Computing. Leonardo, 46(1), 67–72. https://doi-org.ezproxy.lib.usf.edu/10.1162/LEON_a_00487


The Walt Disney Family Museum. (n.d.) Multiplane Educator Guide: Technology, Innovation, and Inspiration [PDF]. Retrieved from: https://www.waltdisney.org/sites/default/files/MultiplaneGuideCurriculumPacket_Final.pdf


Wenz, John. (2015, June 15). “These Retro Computer Animations Were Way Ahead of Their Time”. Popular Mechanics. Retrieved from: https://www.popularmechanics.com/technology/design/a16205/these-early-computer-animations-show-how-far-weve-come/


Zorthian, J. (2015). How Toy Story Changed Movie History. Time.Com, N.PAG. Retrieved from http://search.ebscohost.com.ezproxy.lib.usf.edu/login.aspx?direct=true&db=buh&AN=111172886&site=eds-live

 
 
 

Recent Posts

See All
Final Reflection

So first off - I feel like this semester was WAY too short. Part of that is my own fault. I really want to graduate in December, so I...

 
 
 

Comments


CONTACT
WHERE TO FIND ME

616 NW 8th Pl
Gainesville, FL 32601
stephaniemtyson

@gmail.com



Tel: 386-438-3634

SEND ME A NOTE

Thanks for submitting!

© 2019 by Stephanie Tyson. Proudly created with Wix.com

bottom of page